Monday 17 September 2012

Back in The Saddle II - Revenge of The Saddle

Ok, so even though I think starting the CrowdFunding venture was a little premature, I'm not just going to let it sit there gathering dust. Now while I've had absolutely no free time the past week/week and a half, I'm kicking things into high gear using the following steps of my very quickly put together anti procrastination plan:

  1. Clean all the shit off my desk (including kitties).
  2. Create a new account on my computer that only has Eclipse and ADB installed. Maybe do that trick where you redirect websites like Facebook, Reddit etc. to localhost for that user.
  3. Review all the code I've written and create a Class Diagram of it all which I will update every night.
Sure, it's a very simple 3 step process. I'm sitting here at work at almost 3 o clock in the evening and I've already completed them all (don't ask me how...). The difficult part about all this is the super hard and unforgiving step four:

     4.  Fucking sit the fuck down and fucking do it.

The key to my success is also the root of my downfall; my computer.

Whenever I sit down at my computer, even the process of sitting down in-front of it reminds me of procrastinating, dossing and playing games.

I've moved my desk all the way around my room and back again. I've bought a new chair, an expensive mouse and an even more expensive keyboard... and it all eventually gets old and circles back around to not working on this game.

A good solution to this would be to work on the game at work, after hours, but I have a cat to feed and I want to keep up my routine at the gym, so that's out of the question. Which is why I've had to settle for step 2 and 3.

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On a note related to all of this talk about motivation, I recieved a message from one person who decided to critique my game to the furthest degree. As angry as it made me, you can't say no to being given the chance to analyze every single fault you have made so far. One of which was that I don't need a second developer.

This got me thinking and allowed me to visualize the game from the perspective of its complete timeline for the first time ever. And all I saw were a few months... How the hell is that possible??? Well, simply put, "to fuck with copying the standards of other games". The game doesn't need Feint, it doesn't need Facebook integration, it doesn't need a buddy system; it just needs to be played.

So in short, to fuck with everything, I'm making my game the way I want it and if it goes against the norm, the fuck the norm, and if it gets buried underneath all those themed match-up games, then so be it. I have more games to be working on, like Bubble Cats, Squap, Evelyn, and many more that I'm going to think up on the way.

The life that I wan't may or may not start with Rithim, but it certainly will not end with it.

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